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A pixel art character can look simple, but every pixel in it is a decision. On a small canvas there is no room for extra lines, so the whole image depends on a few clear choices: size, colours, outline and shading. This guide goes through those choices in order, so you can make your first small sprite without getting lost in detail. The step-by-step images below all use one 32×32 character drawn for this guide.

Pixel art kitten with cream fur and blue eyes playing with a small red ball on a grass platform
A 16-bit style kitten: few colours, a clear outline and a simple ground line.

1. Start with a small canvas

The most common beginner mistake is starting too big. A 128×128 canvas feels comfortable, but it quickly turns into a regular drawing done with a very hard brush. Small sizes force you to simplify, and that is where the pixel look comes from.

  • 16×16: very limited, close to early handheld and 8-bit games. Good for icons and tiny characters.
  • 32×32: the most practical size for a first character. There is room for eyes, hair and clothing, but not for small details.
  • 64×64: closer to 16-bit console graphics. Allows facial expressions and more shading, but takes much longer.
The same pixel art character drawn at 16x16 and at 32x32, shown side by side at the same height
The same character at 16×16 (left) and 32×32 (right), shown at the same height. The larger canvas has room for cheeks, a mouth and softer shading.

Work at the small size and zoom in while you draw. When you want to share the image, scale it up by a whole number (4×, 8×, 10×) using “nearest neighbour” scaling, so the pixels stay sharp instead of turning blurry.

2. Choose a limited palette

Pixel art usually works with far fewer colours than a normal illustration. A first character can be done with 8 to 16 colours in total. Fewer colours make the image look consistent and are easier to manage.

For each main area (skin, hair, clothing) pick three tones: a base colour, a darker shadow and a lighter highlight. A useful habit is to shift the hue slightly as well as the brightness. Shadows lean a little towards blue or purple, highlights a little towards yellow. This “hue shifting” keeps colours from looking flat or muddy.

Colour swatches for a pixel art character: hair, skin, shirt, trousers, boots and outline tones
The 15 colours used for the character in this guide. Hair and shirt each have a shadow, base and highlight; the hair shadow leans towards purple and the shirt shadow towards blue, while the highlights lean towards orange and yellow-green.

3. Block out the silhouette first

Before any detail, fill the character’s shape with a single colour. If the pose and proportions read clearly as a flat shape, the finished sprite will read clearly too. If the silhouette is confusing, no amount of shading will fix it.

Small characters often use exaggerated proportions. A head that takes up a third or even half of the body height leaves room for a readable face. Hands and feet can be just one or two pixels.

A 32x32 pixel art character in three stages: a flat purple silhouette, flat colours with a dark outline, and the finished shaded version
Three stages of the same sprite: the silhouette, flat colours with an outline, and the finished version with shading. The light comes from the top left.

4. Clean up the outline

Once the shape works, add an outline. Two things matter most:

  • Avoid “jaggies”. Curves should step in regular patterns: 3-2-1 pixels, or 2-2-1-1, rather than random jumps. Irregular steps make a line look shaky.
  • Remove doubles. Where a line has two pixels touching side by side and diagonally at once, delete one of them. A clean outline is one pixel wide.
Two pixel curves on a grid: one with uneven steps and doubled corner pixels, one with evenly shrinking steps and a single-pixel line
Left: uneven steps and doubled pixels at the corners. Right: the same curve with steps that shrink evenly (4-3-2-1) and a line one pixel wide.

The outline does not have to be black. A dark version of the colour next to it often looks softer and more finished. Some styles drop the outline inside the character and keep it only on the outer edge.

5. Add simple shading

Decide where the light comes from, usually the top left or top right, and keep it the same everywhere on the character. Then add the shadow tone on the opposite side of each shape and a few highlight pixels where the light hits most directly: the top of the hair, the forehead, the shoulder.

Keep shading in large, clear areas. Single scattered pixels of different colours make the image look noisy. Dithering (a checkerboard of two colours to suggest a third) can work for larger surfaces, but on a 32×32 character it is usually better to leave it out.

6. Faces at small sizes

At 32×32 a face has very little space. Eyes can be a single dark pixel or a 1×2 block. A one-pixel change in the mouth, or moving the eyebrows by one pixel, changes the whole expression. Try a few versions side by side; it is the fastest way to see what works at that size.

Four versions of the same pixel art head: neutral, happy with closed eyes, surprised with an open mouth, and worried with raised eyebrows
Four expressions on the same head: neutral, happy, surprised and worried. Only the eyes, eyebrows and mouth change, a few pixels each.

7. Tools you can use

You do not need expensive software to start. Aseprite is a popular paid editor made for pixel art and animation. Free options include LibreSprite, Piskel (in the browser) and Pixelorama. On a tablet, Procreate can work if you set a small canvas and turn off brush smoothing and antialiasing.

If you want to see how small characters are put together before drawing your own, a parts-based builder helps. The Pixel Character Maker on Toonizer lets you combine ready-drawn hair, faces and clothing, so you can study how each part is built pixel by pixel.

Common mistakes to avoid

  • Starting with a large canvas and ending up with a blurry, overworked image.
  • Using too many similar colours that blend into each other.
  • Shading with soft brush strokes or gradients instead of clear tone steps.
  • Resizing the finished image with smooth scaling, which blurs the pixels.
  • Adding detail before the silhouette reads well.

Where to go next

After your first character, try drawing the same one in two or three poses. That is the first step towards animation, and it shows quickly which parts of your design are too complicated.

You can also put small pixel characters to use. The Pixel Mood Calendar keeps a daily mood journal with tiny pixel faces, and for the holidays the Pixel Christmas Card Maker lets you put together a card in the same retro style.

Pixel Mood Calendar: a month grid filled with small pixel-art faces showing different moods
The Pixel Mood Calendar uses the same idea: each mood is only a few pixels different from the next.

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